UE3和UE4类型、概念对应

Posted by SlothSimon's Skytree on November 1, 2017
UE3 UE4
Object,Actor,Pawn,Controller,World,Level,Component,Player等 一致
WorldInfo WorldSetting
GameInfo GameMode(or GameModeBase)
GameReplicationInfo GameState
PlayerReplicationInfo PlayerState
- Character
Matinee Sequencer(有Matinee但是已不更新逐渐在弃置)
AnimTree Animation Blueprint
UnrealScript 一部分并入C++,一部分和Kismet合并成为Blueprint,状态机则由BehaviorTree代替
Kismet Blueprint,从源代码和蓝图方法来看,很多函数都有Kismet原型
其他待补充 -

总体而言,降低了对程序员的依赖,不写代码来完成一个游戏是完全有可能的。